
Keywords
Gamificación
Nutrición
Sobrepeso
Obesidad
Niños
App
Nutrición
Sobrepeso
Obesidad
Niños
App
How to Cite
Requerimientos para el uso de técnicas de gamificación en el diseño de una aplicación para móviles enfocada al fomento del consumo de alimentos saludables en niños. (2017). SketchIN, 1(2), 68-93. https://revistas.uaq.mx/index.php/sketchin/article/view/419

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
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