Abstract
The optimal application of ergonomics in industrial design is imperative for creating functional and comfortable products. Nevertheless, many an industrial designer —particularly students— faces challenges when attempting to understand and apply ergonomic principles, often confusing them with the concept of anthropometry. This article describes the development of a specialized ergonomics section within an online mentorship platform for industrial design, in which information was presented in an accessible and straightforward manner. The digital tool and its methods were validated by means of a practical test with third-semester students at the Autonomous University of Querétaro, who applied the interface in their Design Workshop I project to plan and construct chair prototypes. The results demonstrate that the layout of the platform effectively transmit knowledge in an understandable approach. In the experimental essay, approximately 94% of the chairs met ergonomic requirements, confirming the strategy’s effectiveness as an educational resource. This study proposes a digital platform that display information concisely, which aims to facilitate the implementation of ergonomic principles in product design by students.
References
Buxton, B. (2007). Sketching user experiences: getting the design right and the right design. Morgan Kaufmann.
Departamento de Defensa (2020). MIL-STD-1472H: Department of Defense design criteria standard: Human engineering (15-SEP-2020). EverySpec. http://everyspec.com/MIL-STD/MIL-STD-1400-1499/MIL-STD-1472H_57041/
Egaña, T., Bidegain, E. y Zuberogoitia, A. (2013). ¿Cómo buscan información académica en Internet los estudiantes universitarios? Lo que dicen los estudiantes y sus profesores. Edutec. Revista Electrónica de Tecnología Educativa, (43). https://doi.org/10.21556/edutec.2013.43.332
Henry Dreyfuss Associates (2001). The measure of man and woman: human factors in design. Wiley.
Le Heron, J. y Sligo, F. (2005). Acquisition of simple and complex knowledge; a knowledge gap perspective. Educational Technology & Society, 8(2), 190-202. http://www.jstor.org/stable/jeductechsoci.8.2.190
Moggridge, B. (2006). Designing interactions. The MIT Press.
Nielsen, J. (1993). Usability engineering. Morgan Kaufmann.
Norman, D. (2013). The design of everyday things. Basic Books.
Panero, J. y Zelnik, M. (1979). Human dimension and interior space. A source book of design reference standards. Watson-Guptill Publications.
Sharma, B. P. (2022). Digital tools in art education: from expanding creative horizons and facilitating collaboration to increasing access and resources for a diverse student population. Applied Research in Artificial Intelligence and Cloud Computing, 5(1), 55-65. https://www.researchgate.net/publication/368288626_Digital_Tools_in_Art_Education_From_Expanding_Creative_Horizons_and_Facilitating_Collaboration_to_Increasing_Access_and_Resources_for_a_Diverse_Student_Population
SlideGenius (2015). 4 tips to make your presentation clear and concise. https://www.slidegenius.com/blog/4-tips-to-make-your-presentation-clear-and-concise

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Copyright (c) 2025 SketchIN