Abstract
In the search to improve educational quality in virtual learning environments,
there is increasing interest in introducing innovations, which implies considering
new curricular contents, the use of different materials, various technologies, new
teaching strategies and the change of the roles of educational actors. Based on
the above, the general objective of this research was to design an educational
innovation proposal based on the STEAM approach that allows generating a
change in the virtual learning environment of the Industrial Safety course of the
College's Professional Improvement Foundation. of Engineers of Venezuela.
Methodologically, it is conceived from a holistic understanding of the research.
The type of research is projective, with field design, contemporary transectional
and univariable. To design the improvements, it was necessary to diagnose the
needs for change in each of the components of the virtual learning environment
and identify the innovations that could be generated from STEAM as an active
learning methodology through structured observation with a guide. observation,
and documentary review with an analysis matrix. The proposal is aimed at
introducing these improvements in each of the components of the virtual learning
environment towards achieving an effective and efficient educational process
through educational innovation.
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